// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class KnockbackArmorUpdater {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_KNOCKBACKARMORUPDATER
public:
    class KnockbackArmorUpdater& operator=(class KnockbackArmorUpdater const &) = delete;
    KnockbackArmorUpdater(class KnockbackArmorUpdater const &) = delete;
    KnockbackArmorUpdater() = delete;
#endif

public:
    /*0*/ virtual ~KnockbackArmorUpdater();
    /*1*/ virtual void __unk_vfn_1();
    /*2*/ virtual void __unk_vfn_2();
    /*3*/ virtual void __unk_vfn_3();
    /*4*/ virtual void __unk_vfn_4();
    /*5*/ virtual void __unk_vfn_5();
    /*6*/ virtual void __unk_vfn_6();
    /*7*/ virtual void __unk_vfn_7();
    /*8*/ virtual void __unk_vfn_8();
    /*9*/ virtual void __unk_vfn_9();
    /*10*/ virtual void __unk_vfn_10();
    /*11*/ virtual void __unk_vfn_11();
    /*12*/ virtual void __unk_vfn_12();
    /*13*/ virtual void __unk_vfn_13();
    /*14*/ virtual void __unk_vfn_14();
    /*15*/ virtual void __unk_vfn_15();
    /*16*/ virtual void __unk_vfn_16();
    /*17*/ virtual void __unk_vfn_17();
    /*18*/ virtual void __unk_vfn_18();
    /*19*/ virtual void __unk_vfn_19();
    /*20*/ virtual enum EventResult onActorEquippedArmor(class Actor &, class ItemInstance const &, enum ArmorSlot);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_KNOCKBACKARMORUPDATER
#endif

};