// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class BuoyancyComponent {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_BUOYANCYCOMPONENT
public:
    class BuoyancyComponent& operator=(class BuoyancyComponent const &) = delete;
    BuoyancyComponent(class BuoyancyComponent const &) = delete;
    BuoyancyComponent() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_BUOYANCYCOMPONENT
#endif
    MCAPI BuoyancyComponent(class BuoyancyComponent &&);
    MCAPI bool canFloat(class Actor const &) const;
    MCAPI void loadData(std::string const &);
    MCAPI bool needToResurface(class Actor const &) const;

//private:
    MCAPI bool _isValidLiquidBlock(class Block const &) const;

private:

};