// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class MinecraftWorkerPool { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_MINECRAFTWORKERPOOL public: class MinecraftWorkerPool& operator=(class MinecraftWorkerPool const &) = delete; MinecraftWorkerPool(class MinecraftWorkerPool const &) = delete; MinecraftWorkerPool() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_MINECRAFTWORKERPOOL #endif MCAPI static std::unique_ptr<class WorkerPool> ASYNC; MCAPI static std::unique_ptr<class WorkerPool> CONNECTEDSTORAGE; MCAPI static std::unique_ptr<class WorkerPool> DISK; MCAPI static std::unique_ptr<class WorkerPool> LEVELDB; MCAPI static std::unique_ptr<class WorkerPool> LEVELDB_COMPACTION; MCAPI static std::unique_ptr<class WorkerPool> NETWORK; MCAPI static std::unique_ptr<class WorkerPool> RENDERING; MCAPI static std::unique_ptr<class WorkerPool> WATCHDOG; MCAPI static void createSingletons(); MCAPI static void destroySingletons(); MCAPI static void loadWorkerConfigurations(unsigned int, unsigned int); };