// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #include "BlockInstance.hpp" #include "Dimension.hpp" #undef BEFORE_EXTRA #include "MC/LevelChunk.hpp" #include "MC/ChunkPos.hpp" class BlockSource { #define AFTER_EXTRA // Add Member There #define ENABLE_VIRTUAL_FAKESYMBOL_BLOCKSOURCE public: // struct ClipParameters // { // MCAPI static const std::function CHECK_ALL_BLOCKS; // }; LIAPI BlockInstance getBlockInstance(BlockPos); inline Dimension* getDimension() const{ return dAccess< Dimension*>(this, 32); } inline AutomaticID getDimensionId() const{ //Dimension::onBlockEvent Line24 // Dimension* mDimension = dAccess< Dimension*>(this, 4); return this->getDimension()->getDimensionId(); }; inline LevelChunk * getChunkAt(const BlockPos& pos) const{ ChunkPos chunkPos = ChunkPos(pos.x>>4, pos.z>>4); return getChunk(chunkPos); } inline std::shared_ptr removeBlockEntity(class BlockPos const &bp){ auto levelChunk = getChunkAt(bp); if(levelChunk) return levelChunk->removeBlockEntity(bp); else return nullptr; } inline Dimension const & getDimensionConst() const{ //BegGoal::canUse Line6 return dAccess(this,808); }; // inline short getHeightmap(class BlockPos const &bs) const{ // auto levelchunk = getChunkAt(bs); // if(!levelchunk) // return 0; // ChunkBlockPos cpos = ChunkBlockPos(bs); // return levelchunk->getHeightmap(&cpos); // }; inline BlockPos getHeightmapPos(class BlockPos const &a1) const{ int heightmap = this->getHeightmap(a1); BlockPos result = BlockPos(a1.x,heightmap,a1.z); return result; }; #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BLOCKSOURCE public: class BlockSource& operator=(class BlockSource const &) = delete; BlockSource(class BlockSource const &) = delete; BlockSource() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BLOCKSOURCE #endif MCAPI BlockSource(class Level &, class Dimension &, class ChunkSource &, bool, bool); MCAPI void addListener(class BlockSourceListener &); MCAPI void addToRandomTickingQueue(class BlockPos const &, class Block const &, int, int); MCAPI void addToRandomTickingQueuePercentChance(class BlockPos const &, class Block const &, float, int); MCAPI void addToTickingQueue(class BlockPos const &, class Block const &, int, int); MCAPI bool areChunksFullyLoaded(class BlockPos const &, int); MCAPI void blockEvent(class BlockPos const &, int, int); MCAPI bool canSeeSky(class BlockPos const &) const; MCAPI bool canSeeSky(int, int, int) const; MCAPI bool canSeeSkyFromBelowWater(class BlockPos const &); MCAPI bool checkBlockDestroyPermissions(class Actor &, class BlockPos const &, class ItemStack const &, bool); MCAPI bool checkBlockPermissions(class Actor &, class BlockPos const &, unsigned char, class ItemStack const &, bool); MCAPI class HitResult clip(class Vec3 const &, class Vec3 const &, bool, bool, int, bool, bool); MCAPI bool containsAnyBlockOfType(class BlockPos const &, class BlockPos const &, class Block const &) const; MCAPI bool containsAnyLiquid(class AABB const &); MCAPI bool containsAnySolidBlocking(class AABB const &); MCAPI bool containsFireBlock(class AABB const &); MCAPI bool containsMaterial(class AABB const &, enum MaterialType); MCAPI std::vector & fetchAABBs(class AABB const &, bool); MCAPI class gsl::span, -1> fetchActors(struct ActorDefinitionIdentifier const &, class AABB const &); MCAPI void fetchBlockEntities(class AABB const &, std::vector &); MCAPI class gsl::span fetchBlocksInBox(class BoundingBox const &, class std::function); MCAPI class gsl::span fetchBlocksInCylinder(class BlockPos const &, unsigned int, unsigned int, class std::function); MCAPI class gsl::span fetchBlocksInCylinderSorted(class BlockPos const &, unsigned int, unsigned int, class std::function); MCAPI std::vector & fetchCollisionShapes(class AABB const &, float *, bool, class Actor *); MCAPI class gsl::span, -1> fetchEntities(class Actor const *, class AABB const &, bool); MCAPI class gsl::span, -1> fetchEntities(class gsl::span, -1>, class AABB const &, bool); MCAPI class gsl::span, -1> fetchEntities(enum ActorType, class AABB const &, class Actor const *); MCAPI std::vector const & fetchEntities2(enum ActorType, class AABB const &, bool); MCAPI class Actor * fetchNearestEntityOfType(class Actor *, class AABB const &, enum ActorType); MCAPI bool findNextTopSolidBlockAbove(class BlockPos &); MCAPI bool findNextTopSolidBlockUnder(class BlockPos &); MCAPI void fireBlockChanged(class BlockPos const &, unsigned int, class Block const &, class Block const &, int, struct ActorBlockSyncMessage const *); MCAPI void fireBlockEntityAboutToBeRemoved(class std::shared_ptr); MCAPI void fireBlockEntityChanged(class BlockActor &); MCAPI class AABB generateUnloadedChunkAABB(class ChunkPos const &); MCAPI short getAboveTopSolidBlock(class BlockPos const &, bool, bool); MCAPI class Biome & getBiome(class BlockPos const &); MCAPI class Block const & getBlock(class BlockPos const &) const; MCAPI class Block const & getBlock(int, int, int) const; MCAPI class BlockActor * getBlockEntity(class BlockPos const &); MCAPI class BlockActor * getBlockEntity(int, int, int); MCAPI float getBrightness(class BlockPos const &) const; MCAPI struct BrightnessPair getBrightnessPair(class BlockPos const &) const; MCAPI class LevelChunk * getChunk(class ChunkPos const &) const; MCAPI class Biome const & getConstBiome(class BlockPos const &) const; MCAPI class Block const & getExtraBlock(class BlockPos const &) const; MCAPI short getHeightmap(class BlockPos const &) const; MCAPI short getHeightmap(int, int); MCAPI class Block const & getLiquidBlock(class BlockPos const &) const; MCAPI class Material const & getMaterial(int, int, int) const; MCAPI bool getNextTickUpdateForPos(class BlockPos const &, enum TickingQueueType, struct Tick &) const; MCAPI struct Brightness getRawBrightness(class BlockPos const &, bool, bool) const; MCAPI float getSeenPercent(class Vec3 const &, class AABB const &); MCAPI class BlockTickingQueue * getTickingQueue(class BlockPos const &, enum TickingQueueType) const; MCAPI float getVisualLiquidHeight(class Vec3 const &); MCAPI bool hasBlock(class BlockPos const &) const; MCAPI bool hasBorderBlock(class BlockPos); MCAPI bool hasChunksAt(struct Bounds const &) const; MCAPI bool hasChunksAt(class AABB const &) const; MCAPI bool hasChunksAt(class BlockPos const &, int) const; MCAPI bool hasChunksAt(class BlockPos const &, class BlockPos const &) const; MCAPI bool hasTickInCurrentTick(class BlockPos const &, enum TickingQueueType) const; MCAPI bool hasTickInPendingTicks(class BlockPos const &) const; MCAPI bool hasTickInPendingTicks(class BlockPos const &, enum TickingQueueType) const; MCAPI bool hasTickInPendingTicks(class BlockPos const &, class Block const &, enum TickingQueueType) const; MCAPI bool isConsideredSolidBlock(class BlockPos const &); MCAPI bool isEmptyBlock(int, int, int); MCAPI bool isInWall(class Vec3 const &); MCAPI bool isPositionUnderLiquid(class Vec3 const &, enum MaterialType); MCAPI bool isSolidBlockingBlock(int, int, int) const; MCAPI bool isTouchingMaterial(class BlockPos const &, enum MaterialType) const; MCAPI bool isUnderWater(class Vec3 const &, class Block const &) const; MCAPI bool isUnobstructedByEntities(class AABB const &, class gsl::span, -1>); MCAPI bool mayPlace(class Block const &, class BlockPos const &, unsigned char, class Actor *, bool); MCAPI void neighborChanged(class BlockPos const &, class BlockPos const &); MCAPI bool removeBlock(class BlockPos const &); MCAPI bool setBlock(int, int, int, class Block const &, int); MCAPI bool setBlock(class BlockPos const &, class Block const &, int, struct ActorBlockSyncMessage const *); MCAPI bool setBlock(class BlockPos const &, class Block const &, int, class std::shared_ptr, struct ActorBlockSyncMessage const *); MCAPI void setBorderBlock(class BlockPos const &, bool); MCAPI bool setExtraBlock(class BlockPos const &, class Block const &, int); MCAPI class Biome * tryGetBiome(class BlockPos const &) const; MCAPI void updateNeighborsAt(class BlockPos const &); MCAPI void updateNeighborsAtExceptFromFacing(class BlockPos const &, class BlockPos const &, int); //protected: MCAPI std::vector & _fetchBorderBlockCollisions(class AABB const &, class Actor *, bool); MCAPI bool _hasChunksAt(struct Bounds const &) const; MCAPI void addUnloadedChunksAABBs(class AABB const &); MCAPI void addVoidFloor(class AABB const &); //private: MCAPI bool _getBlockPermissions(class BlockPos const &, bool); MCAPI float _getLiquidHeight(class BlockPos const &, enum MaterialType, bool); MCAPI void _removeFromTickingQueue(class BlockPos const &, class Block const &, enum TickingQueueType); protected: private: };