// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ItemReleaseInventoryTransaction { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ITEMRELEASEINVENTORYTRANSACTION public: class ItemReleaseInventoryTransaction& operator=(class ItemReleaseInventoryTransaction const &) = delete; ItemReleaseInventoryTransaction(class ItemReleaseInventoryTransaction const &) = delete; ItemReleaseInventoryTransaction() = delete; #endif public: /*0*/ virtual ~ItemReleaseInventoryTransaction(); /*1*/ virtual void read(class ReadOnlyBinaryStream &); /*2*/ virtual void write(class BinaryStream &) const; /*3*/ virtual enum InventoryTransactionError handle(class Player &, bool) const; /*4*/ virtual void onTransactionError(class Player &, enum InventoryTransactionError) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ITEMRELEASEINVENTORYTRANSACTION #endif };