// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Json.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class Parser { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_PARSER public: class Parser& operator=(class Parser const &) = delete; Parser(class Parser const &) = delete; Parser() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_PARSER #endif MCAPI static void parse(class Json::Value const &, class MobEffectInstance &, char const *); MCAPI static void parse(class Json::Value const &, int &, char const *, int); MCAPI static void parse(class Json::Value const &, float &, char const *, float); MCAPI static void parse(class Json::Value const &, class Vec3 &, char const *, class Vec3 const &); MCAPI static void parse(class Json::Value const &, bool &, char const *, bool); MCAPI static void parse(class Json::Value const &, enum Difficulty &, char const *, char const *); MCAPI static void parse(class Json::Value const &, std::string &, char const *, char const *); MCAPI static void parse(class Json::Value const &, enum ActorDamageCause &, char const *, char const *); MCAPI static void parse(class Json::Value const &, struct ActorDefinitionIdentifier &, char const *, char const *); MCAPI static void parse(class Json::Value const &, enum ActorType &, char const *, char const *); MCAPI static void parse(class Json::Value const &, class std::set<class HashedString, struct std::hash<class HashedString>, class std::allocator<class HashedString>> &, char const *); MCAPI static void parse(class Json::Value const &, std::vector<struct ActorDefinitionIdentifier> &, char const *, char const *); MCAPI static void parse(class Json::Value const &, std::vector<enum LevelSoundEvent> &, char const *, char const *); MCAPI static void parse(class Json::Value const &, class Item const *&, char const *, char const *); MCAPI static void parse(class Json::Value const &, struct ItemDefinition &, char const *, char const *); MCAPI static bool parse(class Json::Value const &, class ItemDescriptor &); MCAPI static bool parse(class Json::Value const &, std::vector<class ItemDescriptor> &); MCAPI static bool parse(class Json::Value const &, class DefinitionTrigger &, char const *); MCAPI static void parse(class Json::Value const &, std::vector<struct SlotDropChance> &, char const *); MCAPI static void parse(class Json::Value &, class WeightedChoices<class DefinitionTrigger> &, char const *); MCAPI static bool parse(class Json::Value const &, class DefinitionTrigger &, bool); MCAPI static bool parse(class Json::Value const &, std::vector<class DefinitionTrigger> &); MCAPI static void serialize(class Item const *, class Json::Value &, char const *); MCAPI static void serialize(struct ItemDefinition const &, class Json::Value &, char const *); MCAPI static void serialize(class DefinitionTrigger const &, class Json::Value &, char const *); MCAPI static void serialize(class MobEffectInstance const &, class Json::Value &, char const *); MCAPI static void serialize(struct FloatRange const &, class Json::Value &, char const *); MCAPI static void serialize(struct IntRange const &, class Json::Value &, char const *); MCAPI static void serialize(class Vec3 const &, class Json::Value &, char const *); MCAPI static void serialize(enum ParticleType const &, class Json::Value &, char const *); MCAPI static void serialize(enum Difficulty const &, class Json::Value &, char const *); MCAPI static void serialize(enum ActorDamageCause const &, class Json::Value &, char const *); MCAPI static void serialize(struct ActorDefinitionIdentifier const &, class Json::Value &, char const *); MCAPI static void serialize(enum ActorType const &, class Json::Value &, char const *); MCAPI static void serialize(class std::set<class Item const *, struct std::less<class Item const *>, class std::allocator<class Item const *>> const &, class Json::Value &, char const *); MCAPI static void serialize(class std::set<class HashedString, struct std::hash<class HashedString>, class std::allocator<class HashedString>> const &, class Json::Value &, char const *); MCAPI static void serialize(std::vector<std::string> const &, class Json::Value &, char const *); MCAPI static void serialize(std::vector<struct ActorDefinitionIdentifier> const &, class Json::Value &, char const *); MCAPI static void serialize(std::vector<enum LevelSoundEvent> const &, class Json::Value &, char const *); MCAPI static void serialize(std::vector<struct SlotDropChance> const &, class Json::Value &, char const *); MCAPI static void serialize(std::vector<class ItemInstance> const &, class Json::Value &, char const *); MCAPI static void serialize(std::vector<class MobEffectInstance> const &, class Json::Value &, char const *); };