// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class PlayerEventCoordinator { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_PLAYEREVENTCOORDINATOR public: class PlayerEventCoordinator& operator=(class PlayerEventCoordinator const &) = delete; PlayerEventCoordinator(class PlayerEventCoordinator const &) = delete; PlayerEventCoordinator() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_PLAYEREVENTCOORDINATOR #endif MCAPI void sendPlayerOpenContainer(class Player &, enum ContainerType, class BlockPos const &, struct ActorUniqueID); };