// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class RaidTriggerComponent {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_RAIDTRIGGERCOMPONENT
public:
    class RaidTriggerComponent& operator=(class RaidTriggerComponent const &) = delete;
    RaidTriggerComponent(class RaidTriggerComponent const &) = delete;
    RaidTriggerComponent() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_RAIDTRIGGERCOMPONENT
#endif

//private:
    MCAPI void triggerRaid(class Actor &);

private:

};