#include "Global.h" #include <MC/ItemActor.hpp> ItemStack* ItemActor::getItemStack() { return (ItemStack*)((uintptr_t)this + 1776); // IDA Player::take } int ItemActor::getDespawnTime() { return dAccess<int, 489 * 4>(this); // ItemActor::postNormalTick } bool ItemActor::setDespawnTime(int a1) { dAccess<int, 489 * 4>(this) = a1; return true; } int ItemActor::getLatestSpawnTime() { return dAccess<int, 484 * 4>(this); }