// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "llapi/Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BeaconBlockActor { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BEACONBLOCKACTOR public: class BeaconBlockActor& operator=(class BeaconBlockActor const &) = delete; BeaconBlockActor(class BeaconBlockActor const &) = delete; BeaconBlockActor() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BEACONBLOCKACTOR MCVAPI std::unique_ptr _getUpdatePacket(class BlockSource &); MCVAPI void _onUpdatePacket(class CompoundTag const &, class BlockSource &); MCVAPI class Container * getContainer(); MCVAPI class Container const * getContainer() const; MCVAPI int getContainerSize() const; MCVAPI class ItemStack const & getItem(int) const; MCVAPI int getMaxStackSize() const; MCVAPI std::string getName() const; MCVAPI bool hasAlphaLayer() const; MCVAPI void load(class Level &, class CompoundTag const &, class DataLoadHelper &); MCVAPI void removeItem(int, int); MCVAPI bool save(class CompoundTag &) const; MCVAPI void serverInitItemStackIds(int, int, class std::function); MCVAPI void setItem(int, class ItemStack const &); MCVAPI void startOpen(class Player &); MCVAPI void stopOpen(class Player &); MCVAPI void tick(class BlockSource &); MCVAPI ~BeaconBlockActor(); #endif MCAPI BeaconBlockActor(class BlockPos const &); MCAPI class CompoundTag getBeaconData(); MCAPI bool setPrimaryEffect(int); MCAPI bool setSecondaryEffect(int); MCAPI static bool isPaymentItem(class ItemDescriptor const &); //private: MCAPI void _applyEffects(class BlockSource &); MCAPI void _checkShape(class BlockSource &); MCAPI int _getEffectTier(int) const; MCAPI bool _isEffectValid(int) const; MCAPI bool _isSecondaryEffectValid(int) const; MCAPI void _loadClientSideState(class Level &, class CompoundTag const &, class DataLoadHelper &); MCAPI bool _saveClientSideState(class CompoundTag &) const; private: };