// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "llapi/Global.h" #include "PlayerUIContainerModelBase.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class PlayerUIContainerModel : public PlayerUIContainerModelBase { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_PLAYERUICONTAINERMODEL public: class PlayerUIContainerModel& operator=(class PlayerUIContainerModel const &) = delete; PlayerUIContainerModel(class PlayerUIContainerModel const &) = delete; PlayerUIContainerModel() = delete; #endif public: /*1*/ virtual ~PlayerUIContainerModel(); /*6*/ virtual void __unk_vfn_6(); /*12*/ virtual void __unk_vfn_12(); /*15*/ virtual void __unk_vfn_15(); /*16*/ virtual void __unk_vfn_16(); /*19*/ virtual void __unk_vfn_19(); /*21*/ virtual int _getContainerOffset() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_PLAYERUICONTAINERMODEL #endif };