#ifndef THREAD_POOL_HPP #define THREAD_POOL_HPP #include #include #include class ThreadPool { public: explicit ThreadPool(size_t); template decltype(auto) enqueue(F&& f, Args&&... args); // the destructor joins all threads ~ThreadPool() { { std::unique_lock lock(queue_mutex); stop = true; } condition.notify_all(); for (std::thread& worker : workers) { worker.join(); } } private: // need to keep track of threads so we can join them std::vector< std::thread > workers; // the task queue std::queue< std::packaged_task > tasks; // synchronization std::mutex queue_mutex; std::condition_variable condition; bool stop; }; // the constructor just launches some amount of workers inline ThreadPool::ThreadPool(size_t threads) : stop(false) { for(size_t i = 0;i task; { std::unique_lock lock(this->queue_mutex); this->condition.wait(lock, [this]{ return this->stop || !this->tasks.empty(); }); if(this->stop && this->tasks.empty()) return; task = std::move(this->tasks.front()); this->tasks.pop(); } task(); } } ); } // add new work item to the pool template decltype(auto) ThreadPool::enqueue(F&& f, Args&&... args) { using return_type = std::invoke_result_t; std::packaged_task task( std::bind(std::forward(f), std::forward(args)...) ); std::future res = task.get_future(); { std::unique_lock lock(queue_mutex); // don't allow enqueueing after stopping the pool if(stop) throw std::runtime_error("enqueue on stopped ThreadPool"); tasks.emplace(std::move(task)); } condition.notify_one(); return res; } #endif