// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Json.hpp"
#include "Command.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class GameRuleCommand : public Command {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_GAMERULECOMMAND
public:
    class GameRuleCommand& operator=(class GameRuleCommand const &) = delete;
    GameRuleCommand(class GameRuleCommand const &) = delete;
    GameRuleCommand() = delete;
#endif

public:
    /*0*/ virtual ~GameRuleCommand();
    /*1*/ virtual void execute(class CommandOrigin const &, class CommandOutput &) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_GAMERULECOMMAND
#endif
    MCAPI static void setup(class CommandRegistry &, struct GameRuleCommand::InitProxy &&);

//private:
    MCAPI void getGameRule(class CommandOrigin const &, class CommandOutput &) const;
    MCAPI void setGameRule(class CommandOrigin const &, class CommandOutput &) const;
    MCAPI static void createJsonIndex(std::string const &, class GameRule const &, class Json::Value &, std::string *);

private:

};