// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "llapi/Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BalloonSystem { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BALLOONSYSTEM public: class BalloonSystem& operator=(class BalloonSystem const &) = delete; BalloonSystem(class BalloonSystem const &) = delete; BalloonSystem() = delete; #endif public: /*0*/ virtual ~BalloonSystem(); /*1*/ virtual void tick(class EntityRegistry &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BALLOONSYSTEM #endif };