// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "llapi/Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class Goal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_GOAL public: class Goal& operator=(class Goal const &) = delete; Goal(class Goal const &) = delete; Goal() = delete; #endif public: /*0*/ virtual ~Goal(); /*1*/ virtual void __unk_vfn_1() = 0; /*2*/ virtual bool canContinueToUse(); /*3*/ virtual bool canBeInterrupted(); /*4*/ virtual void __unk_vfn_4() = 0; /*5*/ virtual void __unk_vfn_5(); /*6*/ virtual void __unk_vfn_6(); /*7*/ virtual void __unk_vfn_7(); /*8*/ virtual bool isTargetGoal() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_GOAL MCVAPI void onPlayerDimensionChanged(class Player *, class AutomaticID); MCVAPI void start(); MCVAPI void stop(); MCVAPI void tick(); #endif };