// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "llapi/Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class Actor; class BlockSource; class Explosion { #define AFTER_EXTRA public: Vec3 mPos; float mRadius; std::unordered_set mToBlow; bool mFire; bool mBreaking; bool mAllowUnderwater; Actor *mSource; BlockSource *mRegion; float mMaxResistance; std::optional mInWaterOverride; char mRandom[64]; #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_EXPLOSION public: class Explosion& operator=(class Explosion const &) = delete; Explosion(class Explosion const &) = delete; Explosion() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_EXPLOSION #endif MCAPI void explode(); MCAPI void finalizeExplosion(); MCAPI ~Explosion(); };