// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "llapi/Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class RangedAttackGoal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_RANGEDATTACKGOAL public: class RangedAttackGoal& operator=(class RangedAttackGoal const &) = delete; RangedAttackGoal(class RangedAttackGoal const &) = delete; RangedAttackGoal() = delete; #endif public: /*0*/ virtual ~RangedAttackGoal(); /*1*/ virtual bool canUse(); /*2*/ virtual bool canContinueToUse(); /*3*/ virtual void __unk_vfn_3(); /*4*/ virtual void start(); /*5*/ virtual void stop(); /*6*/ virtual void tick(); /*7*/ virtual void appendDebugInfo(std::string &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_RANGEDATTACKGOAL #endif MCAPI void handleAttackBehavior(class Actor *, class Vec3 const &, float, bool); MCAPI void handleChargeData(); //private: MCAPI void _dischargeCarriedItem(); private: };