// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "llapi/Global.h" #include "Actor.hpp" #include "Player.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ServerPlayer : public Player { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SERVERPLAYER public: class ServerPlayer& operator=(class ServerPlayer const &) = delete; ServerPlayer(class ServerPlayer const &) = delete; ServerPlayer() = delete; #endif public: /*3*/ virtual void initializeComponents(enum Actor::InitializationMethod, class VariantParameterList const &); /*5*/ virtual void _serverInitItemStackIds(); /*7*/ virtual ~ServerPlayer(); /*30*/ virtual void __unk_vfn_30(); /*39*/ virtual void normalTick(); /*54*/ virtual void __unk_vfn_54(); /*61*/ virtual void __unk_vfn_61(); /*76*/ virtual void __unk_vfn_76(); /*81*/ virtual void __unk_vfn_81(); /*88*/ virtual void __unk_vfn_88(); /*90*/ virtual void __unk_vfn_90(); /*98*/ virtual void __unk_vfn_98(); /*100*/ virtual void __unk_vfn_100(); /*104*/ virtual bool isValidTarget(class Actor *) const; /*121*/ virtual void __unk_vfn_121(); /*132*/ virtual void handleEntityEvent(enum ActorEvent, int); /*143*/ virtual void setArmor(enum ArmorSlot, class ItemStack const &); /*152*/ virtual void setOffhandSlot(class ItemStack const &); /*157*/ virtual bool load(class CompoundTag const &, class DataLoadHelper &); /*168*/ virtual bool canChangeDimensions() const; /*169*/ virtual void __unk_vfn_169(); /*170*/ virtual void changeDimension(class AutomaticID, bool); /*171*/ virtual struct ActorUniqueID getControllingPlayer() const; /*172*/ virtual void checkFallDamage(float, bool); /*174*/ virtual void handleFallDistanceOnServer(float, bool); /*182*/ virtual void __unk_vfn_182(); /*199*/ virtual void onEffectAdded(class MobEffectInstance &); /*200*/ virtual void onEffectUpdated(class MobEffectInstance const &); /*201*/ virtual void onEffectRemoved(class MobEffectInstance &); /*206*/ virtual void __unk_vfn_206(); /*207*/ virtual void __unk_vfn_207(); /*228*/ virtual void __unk_vfn_228(); /*231*/ virtual void __unk_vfn_231(); /*233*/ virtual void die(class ActorDamageSource const &); /*238*/ virtual void __unk_vfn_238(); /*246*/ virtual void __unk_vfn_246(); /*257*/ virtual void __unk_vfn_257(); /*258*/ virtual void knockback(class Actor *, int, float, float, float, float, float); /*278*/ virtual void aiStep(); /*290*/ virtual void __unk_vfn_290(); /*300*/ virtual void __unk_vfn_300(); /*307*/ virtual void hurtArmor(class ActorDamageSource const &, int); /*308*/ virtual void setDamagedArmor(enum ArmorSlot, class ItemStack const &); /*309*/ virtual void sendArmorDamage(class std::bitset<4> const &); /*310*/ virtual void sendArmor(class std::bitset<4> const &); /*321*/ virtual void clearVanishEnchantedItems(); /*322*/ virtual void sendInventory(bool); /*332*/ virtual void __unk_vfn_332(); /*348*/ virtual void __unk_vfn_348(); /*349*/ virtual void prepareRegion(class ChunkSource &); /*350*/ virtual void destroyRegion(); /*351*/ virtual void suspendRegion(); /*354*/ virtual void changeDimensionWithCredits(class AutomaticID); /*355*/ virtual int tickWorld(struct Tick const &); /*356*/ virtual void __unk_vfn_356(); /*360*/ virtual void checkMovementStats(class Vec3 const &); /*361*/ virtual void __unk_vfn_361(); /*362*/ virtual void __unk_vfn_362(); /*364*/ virtual void __unk_vfn_364(); /*366*/ virtual void __unk_vfn_366(); /*369*/ virtual void setPermissions(enum CommandPermissionLevel); /*372*/ virtual void __unk_vfn_372(); /*373*/ virtual void __unk_vfn_373(); /*374*/ virtual void openTrading(struct ActorUniqueID const &, bool); /*376*/ virtual void __unk_vfn_376(); /*377*/ virtual void __unk_vfn_377(); /*378*/ virtual void openInventory(); /*379*/ virtual void __unk_vfn_379(); /*380*/ virtual void __unk_vfn_380(); /*381*/ virtual void displayTextObjectMessage(class TextObjectRoot const &); /*382*/ virtual void displayTextObjectWhisperMessage(class TextObjectRoot const &, std::string const &, std::string const &); /*383*/ virtual void displayWhisperMessage(std::string const &, std::string const &, std::string const &, std::string const &); /*385*/ virtual void stopSleepInBed(bool, bool); /*389*/ virtual void __unk_vfn_389(); /*390*/ virtual void __unk_vfn_390(); /*391*/ virtual void __unk_vfn_391(); /*392*/ virtual bool isHostingPlayer() const; /*393*/ virtual bool isLoading() const; /*394*/ virtual bool isPlayerInitialized() const; /*395*/ virtual void __unk_vfn_395(); /*398*/ virtual void setPlayerGameType(enum GameType); /*401*/ virtual void __unk_vfn_401(); /*405*/ virtual void setContainerData(class IContainerManager &, int, int); /*406*/ virtual void slotChanged(class IContainerManager &, class Container &, int, class ItemStack const &, class ItemStack const &, bool); /*408*/ virtual void refreshContainer(class IContainerManager &); /*411*/ virtual bool isPositionRelevant(class AutomaticID, class BlockPos const &); /*412*/ virtual bool isEntityRelevant(class Actor const &); /*413*/ virtual bool isTeacher() const; /*414*/ virtual void onSuspension(); /*415*/ virtual void onLinkedSlotsChanged(); /*419*/ virtual void sendInventoryTransaction(class InventoryTransaction const &) const; /*420*/ virtual void sendComplexInventoryTransaction(std::unique_ptr) const; /*421*/ virtual void sendNetworkPacket(class Packet &) const; /*422*/ virtual class PlayerEventCoordinator & getPlayerEventCoordinator(); /*423*/ virtual class MoveInputHandler * getMoveInputHandler(); /*424*/ virtual enum InputMode getInputMode() const; /*425*/ virtual enum ClientPlayMode getPlayMode() const; /*426*/ virtual void reportMovementTelemetry(enum MovementEventType); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SERVERPLAYER MCVAPI void frameUpdate(class FrameUpdateContextBase &); MCVAPI void openNpcInteractScreen(class Actor &); MCVAPI void openPortfolio(); #endif MCAPI ServerPlayer(class Level &, class PacketSender &, class NetworkHandler &, class ClientBlobCache::Server::ActiveTransfersManager &, enum GameType, class NetworkIdentifier const &, unsigned char, class std::function, class mce::UUID, std::string const &, std::unique_ptr, int, bool); MCAPI void checkCheating(class Vec3 const &); MCAPI void doDeleteContainerManager(); MCAPI unsigned int findClientChunkRadius(unsigned int) const; MCAPI void handleActorPickRequestOnServer(class Actor const &, bool); MCAPI enum ContainerID openUnmanagedContainer(); MCAPI bool recoverR5LostInventoryAndXP(); MCAPI void selectItem(class ItemStack const &); MCAPI void sendMobEffectPackets(); MCAPI void setClientChunkRadius(unsigned int); //private: MCAPI void _removeNearbyEntities(); MCAPI void _scanForNearbyActors(); MCAPI void _setContainerManager(class std::shared_ptr); MCAPI void _updateNearbyActors(); private: };