// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ChunkSource { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_CHUNKSOURCE public: class ChunkSource& operator=(class ChunkSource const &) = delete; ChunkSource(class ChunkSource const &) = delete; ChunkSource() = delete; #endif public: /*0*/ virtual ~ChunkSource(); /*1*/ virtual void shutdown(); /*2*/ virtual bool isShutdownDone(); /*3*/ virtual class std::shared_ptr<class LevelChunk> getExistingChunk(class ChunkPos const &); /*4*/ virtual class std::shared_ptr<class LevelChunk> getRandomChunk(class Random &); /*5*/ virtual class std::shared_ptr<class LevelChunk> createNewChunk(class ChunkPos const &, enum ChunkSource::LoadMode); /*6*/ virtual class std::shared_ptr<class LevelChunk> getOrLoadChunk(class ChunkPos const &, enum ChunkSource::LoadMode); /*7*/ virtual bool postProcess(class ChunkViewSource &); /*8*/ virtual void checkAndReplaceChunk(class ChunkViewSource &, class LevelChunk &); /*9*/ virtual void loadChunk(class LevelChunk &, bool); /*10*/ virtual void postProcessMobsAt(class BlockSource &, int, int, class Random &); /*11*/ virtual bool saveLiveChunk(class LevelChunk &); /*12*/ virtual void hintDiscardBatchBegin(); /*13*/ virtual void hintDiscardBatchEnd(); /*14*/ virtual void acquireDiscarded(class std::unique_ptr<class LevelChunk, struct LevelChunkFinalDeleter>); /*15*/ virtual void compact(); /*16*/ virtual void flushPendingWrites(); /*17*/ virtual bool isWithinWorldLimit(class ChunkPos const &) const; /*18*/ virtual class std::unordered_map<class ChunkPos, class std::weak_ptr<class LevelChunk>, struct std::hash<class ChunkPos>, struct std::equal_to<class ChunkPos>, class std::allocator<struct std::pair<class ChunkPos const, class std::weak_ptr<class LevelChunk>>>> const * getChunkMap(); /*19*/ virtual class std::unordered_map<class ChunkPos, class std::weak_ptr<class LevelChunk>, struct std::hash<class ChunkPos>, struct std::equal_to<class ChunkPos>, class std::allocator<struct std::pair<class ChunkPos const, class std::weak_ptr<class LevelChunk>>>> const & getStorage() const; /*20*/ virtual void clearDeletedEntities(); /*21*/ virtual bool canCreateViews() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_CHUNKSOURCE #endif MCAPI ChunkSource(std::unique_ptr<class ChunkSource>); MCAPI void checkAndLaunchChunkGenerationTasks(bool); MCAPI class GridArea<class std::shared_ptr<class LevelChunk>> createEmptyView(enum ChunkSource::LoadMode, bool, class std::function<void (class buffer_span_mut<class std::shared_ptr<class LevelChunk>>, class buffer_span<unsigned int>)>); MCAPI class std::shared_ptr<class LevelChunk> getAvailableChunk(class ChunkPos const &); MCAPI class std::shared_ptr<class LevelChunk> getGeneratedChunk(class ChunkPos const &); //protected: MCAPI bool _checkAndDispatchTaskForLevelChunk(struct std::pair<class ChunkPos, enum ChunkState> const &, bool); MCAPI bool _checkForReplacementDataTask(class LevelChunk &, class ChunkViewSource &); MCAPI void _checkForUnblockingChunks(class LevelChunk const &); MCAPI void _checkLevelChunkForNextStage(class LevelChunk const &, class LevelChunkGridAreaElement<class std::weak_ptr<class LevelChunk>> &, enum ChunkState); MCAPI void _checkLevelChunkForPostProcessing(class LevelChunk const &, class LevelChunkGridAreaElement<class std::weak_ptr<class LevelChunk>> &); MCAPI bool _chunkAtStage(class std::weak_ptr<class LevelChunk>, enum ChunkState); MCAPI void _freeChunkGenerationGridMap(class ChunkPos const &); MCAPI void _launchGenerationTask(class std::shared_ptr<class LevelChunk> const &, bool); MCAPI void _launchLightingTask(class std::shared_ptr<class LevelChunk> const &, class std::shared_ptr<class ChunkViewSource> const &, bool); MCAPI void _launchPostProcessingTask(class std::shared_ptr<class LevelChunk> const &, class std::shared_ptr<class ChunkViewSource> const &, bool); MCAPI void _launchReplacementDataTask(class std::shared_ptr<class LevelChunk> const &, class std::shared_ptr<class ChunkViewSource> const &, bool); MCAPI bool _lightingTask(class std::shared_ptr<class LevelChunk> const &, class ChunkViewSource &); MCAPI bool _loadChunkTask(class LevelChunk &); MCAPI bool _postProcessingTask(class LevelChunk &, class ChunkViewSource &); MCAPI void _spawnChunkGenerationTasks(int, bool); protected: };