// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "llapi/Global.h" #include "Json.hpp" #define BEFORE_EXTRA template class SimpleServerNetId { public: SimpleServerNetId() = delete; SimpleServerNetId(SimpleServerNetId const&) = delete; SimpleServerNetId(SimpleServerNetId const&&) = delete; }; #undef BEFORE_EXTRA class Item { #define AFTER_EXTRA public: inline std::string const & getFullItemName() const{ //ItemRegistry::registerItem Line25 return dAccess(this,ll::offset::ITEM_getFullItemName); }; #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ITEM public: class Item& operator=(class Item const &) = delete; Item(class Item const &) = delete; Item() = delete; #endif public: /*0*/ virtual ~Item(); /*1*/ virtual void tearDown(); /*2*/ virtual int getMaxUseDuration(class ItemInstance const *) const; /*3*/ virtual int getMaxUseDuration(class ItemStack const *) const; /*4*/ virtual bool isExperimental(class ItemDescriptor const *) const; /*5*/ virtual void __unk_vfn_5(); /*6*/ virtual class Item & setMaxStackSize(unsigned char); /*7*/ virtual class Item & setCategory(enum CreativeItemCategory); /*8*/ virtual class Item & setStackedByData(bool); /*9*/ virtual class Item & setMaxDamage(int); /*10*/ virtual class Item & setHandEquipped(); /*11*/ virtual class Item & setUseAnimation(enum UseAnimation); /*12*/ virtual class Item & setMaxUseDuration(int); /*13*/ virtual class Item & setRequiresWorldBuilder(bool); /*14*/ virtual class Item & setExplodable(bool); /*15*/ virtual class Item & setFireResistant(bool); /*16*/ virtual class Item & setIsGlint(bool); /*17*/ virtual class Item & setShouldDespawn(bool); /*18*/ virtual enum BlockShape getBlockShape() const; /*19*/ virtual bool canBeDepleted() const; /*20*/ virtual bool canDestroySpecial(class Block const &) const; /*21*/ virtual int getLevelDataForAuxValue(int) const; /*22*/ virtual bool isStackedByData() const; /*23*/ virtual short getMaxDamage() const; /*24*/ virtual int getAttackDamage() const; /*25*/ virtual bool isHandEquipped() const; /*26*/ virtual void __unk_vfn_26(); /*27*/ virtual void __unk_vfn_27(); /*28*/ virtual bool isFertilizer(int) const; /*29*/ virtual bool isGlint(class ItemStackBase const &) const; /*30*/ virtual bool isThrowable() const; /*31*/ virtual void __unk_vfn_31(); /*32*/ virtual void __unk_vfn_32(); /*33*/ virtual bool isWearableThroughLootTable(class CompoundTag const *) const; /*34*/ virtual void __unk_vfn_34(); /*35*/ virtual bool isDestructive(int) const; /*36*/ virtual bool isLiquidClipItem(int) const; /*37*/ virtual void __unk_vfn_37(); /*38*/ virtual void appendFormattedHovertext(class ItemStackBase const &, class Level &, std::string &, bool) const; /*39*/ virtual bool isValidRepairItem(class ItemStackBase const &, class ItemStackBase const &) const; /*40*/ virtual int getEnchantSlot() const; /*41*/ virtual int getEnchantValue() const; /*42*/ virtual int getArmorValue() const; /*43*/ virtual void __unk_vfn_43(); /*44*/ virtual bool isValidAuxValue(int) const; /*45*/ virtual int getDamageChance(int) const; /*46*/ virtual void __unk_vfn_46(); /*47*/ virtual void __unk_vfn_47(); /*48*/ virtual class Color getColor(class CompoundTag const *, class ItemDescriptor const &) const; /*49*/ virtual void __unk_vfn_49(); /*50*/ virtual void __unk_vfn_50(); /*51*/ virtual void saveAdditionalData(class ItemStackBase const &, class CompoundTag &) const; /*52*/ virtual void readAdditionalData(class ItemStackBase &, class CompoundTag const &) const; /*53*/ virtual bool isTintable() const; /*54*/ virtual int buildIdAux(short, class CompoundTag const *) const; /*55*/ virtual class ItemDescriptor buildDescriptor(short, class CompoundTag const *) const; /*56*/ virtual class ItemStack & use(class ItemStack &, class Player &) const; /*57*/ virtual bool dispense(class BlockSource &, class Container &, int, class Vec3 const &, unsigned char) const; /*58*/ virtual enum ItemUseMethod useTimeDepleted(class ItemStack &, class Level *, class Player *) const; /*59*/ virtual void releaseUsing(class ItemStack &, class Player *, int) const; /*60*/ virtual float getDestroySpeed(class ItemInstance const &, class Block const &) const; /*61*/ virtual void hurtEnemy(class ItemInstance &, class Mob *, class Mob *) const; /*62*/ virtual void hurtEnemy(class ItemStack &, class Mob *, class Mob *) const; /*63*/ virtual bool mineBlock(class ItemInstance &, class Block const &, int, int, int, class Actor *) const; /*64*/ virtual bool mineBlock(class ItemStack &, class Block const &, int, int, int, class Actor *) const; /*65*/ virtual std::string buildDescriptionId(class ItemDescriptor const &, class CompoundTag const *) const; /*66*/ virtual std::string buildEffectDescriptionName(class ItemStackBase const &) const; /*67*/ virtual std::string buildCategoryDescriptionName() const; /*68*/ virtual void readUserData(class ItemStackBase &, class IDataInput &, class ReadOnlyBinaryStream &) const; /*69*/ virtual void writeUserData(class ItemStackBase const &, class IDataOutput &) const; /*70*/ virtual unsigned char getMaxStackSize(class ItemDescriptor const &) const; /*71*/ virtual bool inventoryTick(class ItemStack &, class Level &, class Actor &, int, bool) const; /*72*/ virtual void refreshedInContainer(class ItemStackBase const &, class Level &) const; /*73*/ virtual enum CooldownType getCooldownType() const; /*74*/ virtual int getCooldownTime() const; /*75*/ virtual void fixupOnLoad(class ItemStackBase &) const; /*76*/ virtual void fixupOnLoad(class ItemStackBase &, class Level &) const; /*77*/ virtual short getDamageValue(class CompoundTag const *) const; /*78*/ virtual void setDamageValue(class ItemStackBase &, short) const; /*79*/ virtual void __unk_vfn_79(); /*80*/ virtual void __unk_vfn_80(); /*81*/ virtual bool isSameItem(class ItemStackBase const &, class ItemStackBase const &) const; /*82*/ virtual std::string getInteractText(class Player const &) const; /*83*/ virtual int getAnimationFrameFor(class Mob *, bool, class ItemStack const *, bool) const; /*84*/ virtual struct Brightness getLightEmission(int) const; /*85*/ virtual struct TextureUVCoordinateSet const & getIcon(class ItemStackBase const &, int, bool) const; /*86*/ virtual int getIconYOffset() const; /*87*/ virtual class Item & setIcon(std::string const &, int); /*88*/ virtual class Item & setIcon(struct TextureUVCoordinateSet const &); /*89*/ virtual class Item & setIconAtlas(std::string const &, int); /*90*/ virtual void __unk_vfn_90(); /*91*/ virtual void playSoundIncrementally(class ItemInstance const &, class Mob &) const; /*92*/ virtual void playSoundIncrementally(class ItemStack const &, class Mob &) const; /*93*/ virtual std::string getAuxValuesDescription() const; /*94*/ virtual bool _checkUseOnPermissions(class Actor &, class ItemInstance &, unsigned char const &, class BlockPos const &) const; /*95*/ virtual bool _checkUseOnPermissions(class Actor &, class ItemStack &, unsigned char const &, class BlockPos const &) const; /*96*/ virtual bool _calculatePlacePos(class ItemStack &, class Actor &, unsigned char &, class BlockPos &) const; /*97*/ virtual void __unk_vfn_97(); /*98*/ virtual bool _useOn(class ItemInstance &, class Actor &, class BlockPos, unsigned char, float, float, float) const; /*99*/ virtual bool _useOn(class ItemStack &, class Actor &, class BlockPos, unsigned char, float, float, float) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ITEM MCVAPI bool _calculatePlacePos(class ItemInstance &, class Actor &, unsigned char &, class BlockPos &) const; MCVAPI bool canBeCharged() const; MCVAPI bool canDestroyInCreative() const; MCVAPI class Color getBaseColor(class ItemStack const &) const; MCVAPI enum InHandUpdateType getInHandUpdateType(class Player const &, class ItemInstance const &, class ItemInstance const &, bool, bool) const; MCVAPI enum InHandUpdateType getInHandUpdateType(class Player const &, class ItemStack const &, class ItemStack const &, bool, bool) const; MCVAPI class Color getSecondaryColor(class ItemStack const &) const; MCVAPI bool isArmor() const; MCVAPI bool isComplex() const; MCVAPI bool isDye() const; MCVAPI bool isMultiColorTinted(class ItemStack const &) const; MCVAPI bool isMusicDisk() const; MCVAPI bool isPattern() const; MCVAPI bool requiresInteract() const; MCVAPI bool showsDurabilityInCreative() const; MCVAPI bool uniqueAuxValues() const; #endif MCAPI Item(std::string const &, short); MCAPI bool allowOffhand() const; MCAPI std::string buildDescriptionName(class ItemStackBase const &) const; MCAPI std::string const & getCommandName() const; MCAPI std::string getSerializedName() const; MCAPI bool initServer(class Json::Value &); MCAPI class Item & setAllowOffhand(bool); MCAPI class Item & setIsMirroredArt(bool); MCAPI class Item & setMinRequiredBaseGameVersion(class BaseGameVersion const &); MCAPI bool updateCustomBlockEntityTag(class BlockSource &, class ItemStack &, class BlockPos &) const; MCAPI bool useOn(class ItemStack &, class Actor &, int, int, int, unsigned char, float, float, float) const; MCAPI static std::string const ICON_DESCRIPTION_PREFIX; MCAPI static std::string const TAG_DAMAGE; MCAPI static void addCreativeItem(class Block const &); MCAPI static void addCreativeItem(class Item *, short); MCAPI static void addCreativeItem(class ItemInstance const &); MCAPI static void addCreativeItem(class ItemStack const &); MCAPI static void beginCreativeGroup(std::string const &, class ItemInstance const &); MCAPI static void beginCreativeGroup(std::string const &, class Block const *, class CompoundTag const *); MCAPI static void beginCreativeGroup(std::string const &, class Item *, short, class CompoundTag const *); MCAPI static void beginCreativeGroup(std::string const &, short, short, class CompoundTag const *); MCAPI static class std::optional findCreativeEntry(class ItemInstance const &); MCAPI static struct TextureUVCoordinateSet const & getIconTextureUVSet(class TextureAtlasItem const &, int, int); MCAPI static class TextureAtlasItem const & getTextureItem(std::string const &); MCAPI static struct TextureUVCoordinateSet getTextureUVCoordinateSet(std::string const &, int); MCAPI static int mActiveCreativeGroup; MCAPI static bool mAllowExperimental; MCAPI static std::vector mCreativeGroupInfo; MCAPI static std::vector mCreativeList; MCAPI static class std::mutex mCreativeListMutex; MCAPI static class std::unordered_map, unsigned __int64, struct std::hash>, struct std::equal_to>, class std::allocator const, unsigned __int64>>> mCreativeNetIdIndex; MCAPI static bool const mGenerateDenyParticleEffect; MCAPI static struct TextureUVCoordinateSet mInvalidTextureUVCoordinateSet; MCAPI static bool mIsClientInitializingCreativeItems; MCAPI static class std::weak_ptr mItemTextureItems; MCAPI static class BaseGameVersion mWorldBaseGameVersion; //protected: MCAPI void _helpChangeInventoryItemInPlace(class Actor &, class ItemStack &, class ItemStack &, enum ItemAcquisitionMethod) const; MCAPI float destroySpeedBonus(class ItemInstance const &) const; protected: };