// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "llapi/Global.h" #include "Bedrock.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class LevelChunk { #define AFTER_EXTRA // Add Member There public: enum Finalization : int { Requeue = 0x0, Done = 0x1, Noop = 0x2, }; class Neighbors { public: Neighbors() = delete; Neighbors(Neighbors const&) = delete; Neighbors(Neighbors const&&) = delete; }; enum HardcodedSpawnAreaType : char { NONE = 0, NETHER_FORTRESS = 1, SWAMP_HUT = 2, OCEAN_MONUMENT = 3, UNKNOWN4 = 4, PILLAGER_OUTPOST = 5, }; struct HardcodedSpawningArea { class BoundingBox aabb; enum HardcodedSpawnAreaType type; }; public: struct Tick const & getLastTick() const{ //CommandAreaFactory::_getArea Line156 return *dAccess(this, ll::offset::LEVELCHUNK_getLastTick); }; inline int getHeightmap(const ChunkBlockPos *pos){ //LevelChunk::_lightingCallbacks Line31 应该是这样的 auto chunk = pos->x +16 * pos->z; return dAccess(this,chunk+1960); }; #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LEVELCHUNK public: class LevelChunk& operator=(class LevelChunk const &) = delete; LevelChunk(class LevelChunk const &) = delete; LevelChunk() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LEVELCHUNK #endif MCAPI LevelChunk(class Dimension &, class ChunkPos const &, bool); MCAPI void addEntity(std::unique_ptr); MCAPI void addHardcodedSpawningArea(class BoundingBox const &, enum HardcodedSpawnAreaType); MCAPI bool applySeasonsPostProcess(class BlockSource &); MCAPI void checkBiomeStates(); MCAPI bool checkSeasonsPostProcessDirty(); MCAPI void deserializeBlockEntities(class IDataInput &); MCAPI void deserializeCheckSums(class IDataInput &); MCAPI bool deserializeKey(class gsl::basic_string_span, class gsl::basic_string_span); MCAPI void fetchBlocks(class BlockPos const &, class BlockVolume &) const; MCAPI class BlockPos findLightningTarget(class BlockPos const &, class BlockSource &); MCAPI bool generateOriginalLighting(class ChunkViewSource &, bool); MCAPI short getAboveTopSolidBlock(class ChunkBlockPos const &, bool, bool, bool); MCAPI class Biome & getBiome(class ChunkBlockPos const &) const; MCAPI class Block const & getBlock(class ChunkBlockPos const &) const; MCAPI class BlockActor * getBlockEntity(class ChunkBlockPos const &); MCAPI struct BrightnessPair getBrightness(class ChunkBlockPos const &) const; MCAPI signed char getCachedTemperatureNoise(class ChunkBlockPos const &); MCAPI void getEntities(class gsl::span, -1>, class AABB const &, std::vector &, bool) const; MCAPI void getEntities(enum ActorType, class AABB const &, std::vector &, bool) const; MCAPI class Block const & getExtraBlock(class ChunkBlockPos const &) const; MCAPI class BlockPos const getTopRainBlockPos(class ChunkBlockPos const &); MCAPI bool hasEntity(class Actor &); MCAPI void legacyDeserializeBlockExtraData(class IDataInput &); MCAPI void legacyDeserializeTerrain(class IDataInput &); MCAPI bool needsSaving(int, int) const; MCAPI class LevelChunk & operator=(class LevelChunk &&); MCAPI void placeCallbacks(class ChunkBlockPos const &, class Block const &, class Block const &, class BlockSource *, class std::shared_ptr); MCAPI void recomputeHeightMap(bool); MCAPI class std::shared_ptr removeBlockEntity(class BlockPos const &); MCAPI std::unique_ptr removeEntity(class Actor &); MCAPI void removeHardcodedSpawningArea(enum HardcodedSpawnAreaType); MCAPI void runtimeRelightSubchunk(class BlockSource &, unsigned __int64, std::vector const &, std::vector &); MCAPI void serializeBlockEntities(class IDataOutput &) const; MCAPI bool serializeBorderBlocks(class IDataOutput &) const; MCAPI void serializeCheckSums(class IDataOutput &) const; MCAPI void serializeEntities(class IDataOutput &) const; MCAPI bool serializeHardcodedSpawners(class IDataOutput &) const; MCAPI void serializeRandomTicks(class IDataOutput &) const; MCAPI void setAllLegacyBlockIDAndData(class buffer_span, class buffer_span); MCAPI void setBiome(class Biome const &, class ChunkBlockPos const &); MCAPI class Block const & setBlock(class ChunkBlockPos const &, class Block const &, class BlockSource *, class std::shared_ptr); MCAPI void setBlockVolume(class BlockVolume const &); MCAPI void setBorder(class ChunkBlockPos const &, bool); MCAPI class Block const & setExtraBlock(class ChunkBlockPos const &, class Block const &, class BlockSource *); MCAPI void setPreWorldGenHeightMap(std::unique_ptr>); MCAPI void setSaved(); MCAPI void setUnsaved(); MCAPI void setupRedstoneCircuit(class BlockSource &); MCAPI void tick(class BlockSource &, struct Tick const &); MCAPI void tickBlockEntities(class BlockSource &); MCAPI void tickBlocks(class BlockSource &); MCAPI void updateCheckSum(enum LevelChunkTag, class gsl::basic_string_span, unsigned __int64); MCAPI ~LevelChunk(); //protected: MCAPI bool _compareCheckSumAgainstExpectedForKey(class std::unordered_map, struct std::equal_to, class std::allocator>> const &, struct LevelChunkHashMapKey const &) const; MCAPI struct SubChunk & _createSubChunk(unsigned __int64, bool, enum SubChunkInitMode); MCAPI void _deserializeEntity(class BlockSource &, class IDataInput &, std::vector &); MCAPI void _fixupCorruptedBlockActors(class std::unordered_map, struct std::hash, struct std::equal_to, class std::allocator>>> &); MCAPI void _generateOriginalLightingSubChunk(class BlockSource &, unsigned __int64, bool); MCAPI void _lightingCallbacks(class ChunkBlockPos const &, class Block const &, class Block const &, class BlockSource *); MCAPI void _placeBlockEntity(class std::shared_ptr); MCAPI void _reassignSubChunks(class buffer_span_mut); MCAPI bool _recalcHeight(class ChunkBlockPos const &, class BlockSource *); MCAPI void _removeCallbacks(class ChunkBlockPos const &, class Block const &, class Block const &, class BlockSource *); //private: MCAPI void _fixupCommandBlocksOnTickingQueue(class BlockSource &); protected: private: };