// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "llapi/Global.h" #include "Core.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class Minecraft { #define AFTER_EXTRA public: inline NetworkHandler & getNetworkHandler(){ //lambda_b490644342a3912d59dc52eb79c3a67f_::operator() Line410 return dAccess(this,ll::offset::MINECRAFT_getNetworkHandler); }; #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_MINECRAFT public: class Minecraft& operator=(class Minecraft const &) = delete; Minecraft(class Minecraft const &) = delete; Minecraft() = delete; #endif public: /*0*/ virtual class OwnerPtrT & getEntityRegistry(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_MINECRAFT #endif MCAPI Minecraft(class IMinecraftApp &, class GameCallbacks &, class Whitelist &, class PermissionsFile *, class Core::FilePathManager *, class std::chrono::duration<__int64, struct std::ratio<1, 1>>, class IMinecraftEventing &, class NetworkHandler &, class PacketSender &, unsigned char, class Timer &, class Timer &, class ContentTierManager const &, class ServerMetrics *); MCAPI void activateWhitelist(); MCAPI class Level * getLevel() const; MCAPI class ServerNetworkHandler * getServerNetworkHandler(); MCAPI bool hostMultiplayer(std::string const &, std::unique_ptr, class Player *, class mce::UUID const &, std::unique_ptr, int, bool, bool, std::vector const &, std::string, struct ConnectionDefinition const &, class std::unordered_map, struct std::equal_to, class std::allocator>> const &, class Scheduler &, class TextFilteringProcessor *); MCAPI void init(); MCAPI void initAsDedicatedServer(); MCAPI void initCommands(); MCAPI bool update(); };