// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "llapi/Global.h" #define BEFORE_EXTRA #include "HashedString.hpp" #undef BEFORE_EXTRA class MobEffect { #define AFTER_EXTRA // Add Member There public: enum class EffectType : short { Empty = 0, Speed = 1, Slowness = 2, Haste = 3, MiningFatigue = 4, Strength = 5, InstantHealth = 6, InstantDamage = 7, JumpBoost = 8, Nausea = 9, Regeneration = 10, Resistance = 11, FireResistance = 12, WaterBreathing = 13, Invisibility = 14, Blindness = 15, NightVision = 16, Hunger = 17, Weakness = 18, Poison = 19, Wither = 20, HealthBoost = 21, Absorption = 22, Saturation = 23, Levitation = 24, FatalPoison = 25, ConduitPower = 26, SlowFalling = 27, BadOmen = 28, VillageHero = 29, }; struct FactorCalculationData { FactorCalculationData() = delete; FactorCalculationData(FactorCalculationData const&) = delete; FactorCalculationData(FactorCalculationData const&&) = delete; }; inline std::string const & getResourceName() const{ //EffectCommand::execute Line247 return dAccess(this,ll::offset::MOBEFFECT_getResourceName); }; inline HashedString const & getComponentName() const{ //MobEffect::MobEffect Line43; return dAccess(this,ll::offset::MOBEFFECT_getComponentName); }; #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_MOBEFFECT public: class MobEffect& operator=(class MobEffect const &) = delete; MobEffect(class MobEffect const &) = delete; MobEffect() = delete; #endif public: /*0*/ virtual ~MobEffect(); /*1*/ virtual void applyEffects(class Actor *, int, int) const; /*2*/ virtual void removeEffects(class Actor *); /*3*/ virtual void applyInstantaneousEffect(class Actor *, class Actor *, class Actor *, int, float) const; /*4*/ virtual bool isInstantaneous() const; /*5*/ virtual float getAttributeModifierValue(int, class AttributeModifier const &) const; /*6*/ virtual bool isDurationEffectTick(int, int) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_MOBEFFECT #endif MCAPI MobEffect(int, std::string const &, std::string const &, bool, int, int, std::string const &, bool); MCAPI void addAttributeBuff(class Attribute const &, class std::shared_ptr); MCAPI void addAttributeModifier(class Attribute const &, class std::shared_ptr); MCAPI void setDurationAmplifier(class std::shared_ptr); MCAPI void setValueAmplifier(class std::shared_ptr); MCAPI static class MobEffect * ABSORPTION; MCAPI static class MobEffect * BLINDNESS; MCAPI static class MobEffect * CONDUIT_POWER; MCAPI static class MobEffect * CONFUSION; MCAPI static class MobEffect * DAMAGE_BOOST; MCAPI static class MobEffect * DAMAGE_RESISTANCE; MCAPI static class Color const DEFAULT_COLOR; MCAPI static class MobEffect * DIG_SLOWDOWN; MCAPI static class MobEffect * DIG_SPEED; MCAPI static class MobEffect * FATAL_POISON; MCAPI static class MobEffect * FIRE_RESISTANCE; MCAPI static class MobEffect * HARM; MCAPI static class MobEffect * HEAL; MCAPI static class MobEffect * HEALTH_BOOST; MCAPI static class MobEffect * HERO_OF_THE_VILLAGE; MCAPI static class MobEffect * HUNGER; MCAPI static class MobEffect * INVISIBILITY; MCAPI static class MobEffect * JUMP; MCAPI static class MobEffect * LEVITATION; MCAPI static class MobEffect * MOVEMENT_SLOWDOWN; MCAPI static class MobEffect * MOVEMENT_SPEED; MCAPI static class MobEffect * NIGHT_VISION; MCAPI static class MobEffect * POISON; MCAPI static class MobEffect * REGENERATION; MCAPI static class MobEffect * SATURATION; MCAPI static class MobEffect * SLOW_FALLING; MCAPI static class MobEffect * WATER_BREATHING; MCAPI static class MobEffect * WEAKNESS; MCAPI static class MobEffect * WITHER; MCAPI static class MobEffect * getById(int); MCAPI static class MobEffect * getByName(std::string const &); MCAPI static void initEffects(class ResourcePackManager *); MCAPI static std::unique_ptr mMobEffects[]; //protected: MCAPI class InstantaneousAttributeBuff _createInstantBuff(class AttributeBuff const &, int, float) const; MCAPI class TemporalAttributeBuff _createTemporalBuff(class AttributeBuff const &, int, int) const; protected: };