// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "llapi/Global.h" #define BEFORE_EXTRA #include #undef BEFORE_EXTRA class Objective { #define AFTER_EXTRA // Add Member There public: inline std::string getName(){ //ScoreboardCommand::applyPlayerOperation Line186 return dAccess(this, ll::offset::OBJECTIVE_getName); }; LIAPI bool setDisplay(const std::string& slotName, ObjectiveSortOrder sort); inline std::string const & getDisplayName() const{ //Objective::serialize return dAccess(this,ll::offset::OBJECTIVE_getDisplayName); }; #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_OBJECTIVE public: class Objective& operator=(class Objective const &) = delete; Objective(class Objective const &) = delete; Objective() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_OBJECTIVE #endif MCAPI Objective(std::string const &, class ObjectiveCriteria const &); MCAPI struct ScoreInfo getPlayerScore(struct ScoreboardId const &) const; MCAPI bool getPlayerScoreRef(struct ScoreboardId const &, struct ScoreInfoRef &); MCAPI std::vector getPlayers() const; MCAPI bool hasScore(struct ScoreboardId const &) const; MCAPI static std::unique_ptr deserialize(class CompoundTag const &, class Scoreboard &); MCAPI static std::unique_ptr serialize(class Objective const &); };