// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "llapi/Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ShootBowNode { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SHOOTBOWNODE public: class ShootBowNode& operator=(class ShootBowNode const &) = delete; ShootBowNode(class ShootBowNode const &) = delete; ShootBowNode() = delete; #endif public: /*0*/ virtual ~ShootBowNode(); /*1*/ virtual enum BehaviorStatus tick(class Actor &); /*2*/ virtual void initializeFromDefinition(class Actor &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SHOOTBOWNODE #endif };