// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class DragonChargePlayerGoal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_DRAGONCHARGEPLAYERGOAL public: class DragonChargePlayerGoal& operator=(class DragonChargePlayerGoal const &) = delete; DragonChargePlayerGoal(class DragonChargePlayerGoal const &) = delete; DragonChargePlayerGoal() = delete; #endif public: /*0*/ virtual ~DragonChargePlayerGoal(); /*1*/ virtual bool canUse(); /*2*/ virtual bool canContinueToUse(); /*3*/ virtual void __unk_vfn_3(); /*4*/ virtual void start(); /*5*/ virtual void stop(); /*6*/ virtual void tick(); /*7*/ virtual void appendDebugInfo(std::string &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_DRAGONCHARGEPLAYERGOAL #endif };