// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class ImprovedNoise {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_IMPROVEDNOISE
public:
    class ImprovedNoise& operator=(class ImprovedNoise const &) = delete;
    ImprovedNoise(class ImprovedNoise const &) = delete;
    ImprovedNoise() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_IMPROVEDNOISE
#endif
    MCAPI void _init(class Random &);
    MCAPI void _readArea(float *, class Vec3 const &, int, int, int, class Vec3 const &, float) const;

//private:
    MCAPI void _blendCubeCorners(class Vec3 const &, int, int, int, float, float &, float &, float &, float &) const;

private:

};