// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ActorAnimationPlayer { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORANIMATIONPLAYER public: class ActorAnimationPlayer& operator=(class ActorAnimationPlayer const &) = delete; ActorAnimationPlayer(class ActorAnimationPlayer const &) = delete; ActorAnimationPlayer() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORANIMATIONPLAYER MCVAPI void bindParticleEffects(class std::unordered_map<class StringKey, class ParticleEffectPtr, struct std::hash<class StringKey>, struct std::equal_to<class StringKey>, class std::allocator<struct std::pair<class StringKey const, class ParticleEffectPtr>>> const &); MCVAPI void bindSoundEffects(class std::unordered_map<class StringKey, std::string, struct std::hash<class StringKey>, struct std::equal_to<class StringKey>, class std::allocator<struct std::pair<class StringKey const, std::string>>> const &); MCVAPI void buildBoneToPartMapping(class AnimationComponent &); #endif };