// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Packet.hpp" #define BEFORE_EXTRA // Include Headers or Declare Types Here // Refer to https://github.com/LiteLDev/BEProtocolGolang/blob/master/minecraft/protocol/player.go enum PlayerActionType { StartBreak, AbortBreak, StopBreak, GetUpdatedBlock, DropItem, StartSleeping, StopSleeping, Respawn, Jump, StartSprint, StopSprint, StartSneak, StopSneak, CreativePlayerDestroyBlock, DimensionChangeDone, StartGlide, StopGlide, BuildDenied, CrackBreak, ChangeSkin, SetEnchantmentSeed, StartSwimming, StopSwimming, StartSpinAttack, StopSpinAttack, StartBuildingBlock, PredictDestroyBlock, ContinueDestroyBlock, }; #undef BEFORE_EXTRA class PlayerActionPacket : public Packet { #define AFTER_EXTRA // Add Member There public: BlockPos position; // 48 FaceID blockFace; // 60 PlayerActionType actionType; // 64 ActorRuntimeID runtimeID; // 72 inline std::string toDebugString() { return fmt::format("{}: position: ({}), blockFace: {}, actionType: {}, runtimeID: {}", __super::toDebugString(), position.toString(), (int)blockFace, (int)actionType, runtimeID.id); } #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_PLAYERACTIONPACKET public: class PlayerActionPacket& operator=(class PlayerActionPacket const &) = delete; PlayerActionPacket(class PlayerActionPacket const &) = delete; PlayerActionPacket() = delete; #endif public: /*0*/ virtual ~PlayerActionPacket(); /*1*/ virtual enum MinecraftPacketIds getId() const; /*2*/ virtual std::string getName() const; /*3*/ virtual void write(class BinaryStream &) const; /*4*/ virtual enum StreamReadResult read(class ReadOnlyBinaryStream &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_PLAYERACTIONPACKET #endif };