// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class AttributeInstance { #define AFTER_EXTRA public: inline float getMinValue()const{ return dAccess(this, 31); }; inline float getMaxValue()const{ return dAccess(this, 32); }; inline float getCurrentValue()const{ return dAccess(this, 33); }; //maybe error inline void setCurrentValue(float value)const{ dAccess((void*)this)= value; //AttributeInstance::resetToMaxValue Line11~Line28 // if (this + 3) // { // auto p_mDirtyAttributes = dAccess *>(this, 65); // ScoreInfo* value = dAccess(p_mDirtyAttributes, 8); // if ( dAccess(p_mDirtyAttributes, 16) == value ) // { // //std::vector::_Emplace_reallocate(p_mDirtyAttributes, value, &v5); // p_mDirtyAttributes->emplace_back(value); // } // else // { // *v4 = v5; // *(v3 + 8) += 16i64; // } // } }; inline float getDefaultValue(int a)const{ return dAccess(this, 30); }; #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ATTRIBUTEINSTANCE public: class AttributeInstance& operator=(class AttributeInstance const &) = delete; AttributeInstance(class AttributeInstance const &) = delete; AttributeInstance() = delete; #endif public: /*0*/ virtual ~AttributeInstance(); /*1*/ virtual void tick(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ATTRIBUTEINSTANCE #endif MCAPI void addBuff(class AttributeBuff const &); MCAPI void addModifier(class std::shared_ptr); MCAPI void addModifier(class AttributeModifier const &); MCAPI std::vector getModifiers(int) const; MCAPI std::vector getModifiers() const; MCAPI bool hasModifier(class std::shared_ptr) const; MCAPI bool hasModifier(class AttributeModifier const &) const; MCAPI void removeModifier(class std::shared_ptr); MCAPI void removeModifier(class AttributeModifier const &); MCAPI void resetToDefaultValue(); MCAPI void resetToMaxValue(); MCAPI void resetToMinValue(); MCAPI void setDefaultValue(float, int); MCAPI void setDelegate(class std::shared_ptr); MCAPI void setMaxValue(float); MCAPI void setRange(float, float, float); //private: MCAPI float _calculateValue(); MCAPI float _calculateValue(class AttributeBuff const &); MCAPI float _sanitizeValue(float); MCAPI void _setDirty(); private: };