// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class IdentityDefinition { #define AFTER_EXTRA // Add Member There public: enum class Type : char { Invalid = 0, Player = 1, Actor = 2, Fake = 3 }; #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_IDENTITYDEFINITION public: class IdentityDefinition& operator=(class IdentityDefinition const &) = delete; IdentityDefinition(class IdentityDefinition const &) = delete; IdentityDefinition() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_IDENTITYDEFINITION #endif MCAPI std::string const & getName(class std::function const &) const; MCAPI ~IdentityDefinition(); MCAPI static class IdentityDefinition const Invalid; };