// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA struct ScoreboardId { #define AFTER_EXTRA // Add Member There public: __int64 id; void* null; ScoreboardId(){ id = -1; }; ScoreboardId(__int64 a1){ id = a1; }; bool operator!=(ScoreboardId a1){ return id != a1.id; } bool isValid(){ return *this != ScoreboardId::INVALID; } #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SCOREBOARDID public: struct ScoreboardId& operator=(struct ScoreboardId const &); // ScoreboardId(struct ScoreboardId const &)= delete; // ScoreboardId()= delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SCOREBOARDID #endif MCAPI static struct ScoreboardId INVALID; };