/* * Tencent is pleased to support the open source community by making ScriptX available. * Copyright (C) 2021 THL A29 Limited, a Tencent company. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "../../src/types.h" namespace script { namespace lua_backend { class LuaEngine; struct ArgumentsData { LuaEngine* engine = nullptr; int stackBase = 0; size_t size = 0; bool isInstanceFunc = false; }; struct LuaScriptClassState { LuaEngine* scriptEngine_ = nullptr; Weak weakRef_; }; } // namespace lua_backend template <> struct internal::ImplType<::script::Arguments> { using type = lua_backend::ArgumentsData; }; template <> struct internal::ImplType<::script::ScriptClass> { using type = lua_backend::LuaScriptClassState; }; } // namespace script