// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class SpawnActorComponent {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SPAWNACTORCOMPONENT
public:
    class SpawnActorComponent& operator=(class SpawnActorComponent const &) = delete;
    SpawnActorComponent(class SpawnActorComponent const &) = delete;
    SpawnActorComponent() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SPAWNACTORCOMPONENT
#endif
    MCAPI void addAdditionalSaveData(class CompoundTag &);
    MCAPI void readAdditionalSaveData(class Actor &, class CompoundTag const &, class DataLoadHelper &);

};