// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class CauldronBlockActor {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_CAULDRONBLOCKACTOR
public:
    class CauldronBlockActor& operator=(class CauldronBlockActor const &) = delete;
    CauldronBlockActor(class CauldronBlockActor const &) = delete;
    CauldronBlockActor() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_CAULDRONBLOCKACTOR
    MCVAPI std::unique_ptr<class BlockActorDataPacket> _getUpdatePacket(class BlockSource &);
    MCVAPI void _onUpdatePacket(class CompoundTag const &, class BlockSource &);
    MCVAPI class Container * getContainer();
    MCVAPI class Container const * getContainer() const;
    MCVAPI int getContainerSize() const;
    MCVAPI class ItemStack const & getItem(int) const;
    MCVAPI int getMaxStackSize() const;
    MCVAPI std::string getName() const;
    MCVAPI bool isFinished();
    MCVAPI void load(class Level &, class CompoundTag const &, class DataLoadHelper &);
    MCVAPI void onChanged(class BlockSource &);
    MCVAPI bool save(class CompoundTag &) const;
    MCVAPI void serverInitItemStackIds(int, int, class std::function<void (int, class ItemStack const &)>);
    MCVAPI void setItem(int, class ItemStack const &);
    MCVAPI void startOpen(class Player &);
    MCVAPI void stopOpen(class Player &);
    MCVAPI void tick(class BlockSource &);
#endif
    MCAPI class Color getCustomColor() const;
    MCAPI class Color getMixDyeColor();
    MCAPI class Color getPotionColor() const;
    MCAPI void setCustomColor(class Color const &);
    MCAPI static class Color WATER_COLOR;

};