// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class TameableComponent {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_TAMEABLECOMPONENT
public:
    class TameableComponent& operator=(class TameableComponent const &) = delete;
    TameableComponent(class TameableComponent const &) = delete;
    TameableComponent() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_TAMEABLECOMPONENT
#endif
    MCAPI bool getInteraction(class Actor &, class Player &, class ActorInteraction &);

//private:
    MCAPI void _becomeTame(class Actor &);

private:

};