// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ActorSkeletalAnimation { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORSKELETALANIMATION public: class ActorSkeletalAnimation& operator=(class ActorSkeletalAnimation const &) = delete; ActorSkeletalAnimation(class ActorSkeletalAnimation const &) = delete; ActorSkeletalAnimation() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORSKELETALANIMATION #endif MCAPI ActorSkeletalAnimation(std::string const &, bool, std::string const &); MCAPI class ActorAnimationEvent & addActorEvent(float, std::string const &, enum CurrentCmdVersion); MCAPI class ActorParticleEffectEvent & addParticleEffectEvent(float); MCAPI class ActorSoundEffectEvent & addSoundEffectEvent(float); MCAPI void initPrecomputedInterpolation(); MCAPI ~ActorSkeletalAnimation(); };