// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class FullPlayerInventoryWrapper { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_FULLPLAYERINVENTORYWRAPPER public: class FullPlayerInventoryWrapper& operator=(class FullPlayerInventoryWrapper const &) = delete; FullPlayerInventoryWrapper(class FullPlayerInventoryWrapper const &) = delete; FullPlayerInventoryWrapper() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_FULLPLAYERINVENTORYWRAPPER #endif MCAPI int clearAllItems(); MCAPI int getItemCount(class std::function); MCAPI int removeResource(class ItemStack const &, class std::function, bool, int); //private: MCAPI int _clearSimpleContainerItem(class SimpleContainer &, enum ContainerID, int); MCAPI int _getSimpleContainerItemCount(class SimpleContainer &, int, class std::function); MCAPI int _removeCursorItem(class ItemStack const &, bool, int); MCAPI int _removeSimpleContainerItem(class SimpleContainer &, enum ContainerID, int, class ItemStack const &, bool, int); MCAPI void _sendCursorSlotPacket() const; private: };