// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class PlayerRideTamedGoal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_PLAYERRIDETAMEDGOAL public: class PlayerRideTamedGoal& operator=(class PlayerRideTamedGoal const &) = delete; PlayerRideTamedGoal(class PlayerRideTamedGoal const &) = delete; PlayerRideTamedGoal() = delete; #endif public: /*0*/ virtual ~PlayerRideTamedGoal(); /*1*/ virtual bool canUse(); /*2*/ virtual bool canContinueToUse(); /*3*/ virtual void __unk_vfn_3(); /*4*/ virtual void start(); /*5*/ virtual void __unk_vfn_5(); /*6*/ virtual void tick(); /*7*/ virtual void appendDebugInfo(std::string &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_PLAYERRIDETAMEDGOAL #endif };