// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Bedrock.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class TaskGroup { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_TASKGROUP public: class TaskGroup& operator=(class TaskGroup const &) = delete; TaskGroup(class TaskGroup const &) = delete; TaskGroup() = delete; #endif public: /*0*/ virtual ~TaskGroup(); /*1*/ virtual void taskRegister(class std::shared_ptr<class BackgroundTask>); /*2*/ virtual void requeueTask(class std::shared_ptr<class BackgroundTask>, bool); /*3*/ virtual enum TaskGroupState getState() const; /*4*/ virtual void processCoroutines(); /*5*/ virtual void taskComplete(class gsl::not_null<class BackgroundTask *>); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_TASKGROUP #endif MCAPI TaskGroup(class WorkerPool &, class Scheduler &, std::string); MCAPI void flush(class std::function<void (void)>); MCAPI bool isEmpty() const; MCAPI class std::shared_ptr<class Bedrock::Threading::IAsyncResult<void>> queue(struct TaskStartInfo &, class std::function<class TaskResult (void)> &&, class std::function<void (void)> &&); MCAPI class std::shared_ptr<class Bedrock::Threading::IAsyncResult<void>> queueSync(struct TaskStartInfo &, class std::function<class TaskResult (void)> &&); MCAPI void sync_DEPRECATED_ASK_TOMMO(class std::function<void (void)>); //private: MCAPI void _forAllTasks(class std::unique_lock<class std::mutex> &, class std::function<void (class std::shared_ptr<class BackgroundTask> const &)>); MCAPI class std::shared_ptr<class Bedrock::Threading::IAsyncResult<void>> _queueInternal(class std::shared_ptr<class BackgroundTask>); MCAPI static class TaskGroup * getCurrentTaskGroup(); private: };