// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "CanyonFeature.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class UnderwaterCanyonFeature : public CanyonFeature { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_UNDERWATERCANYONFEATURE public: class UnderwaterCanyonFeature& operator=(class UnderwaterCanyonFeature const &) = delete; UnderwaterCanyonFeature(class UnderwaterCanyonFeature const &) = delete; UnderwaterCanyonFeature() = delete; #endif public: /*0*/ virtual ~UnderwaterCanyonFeature(); /*1*/ virtual bool carve(class BlockVolume &, class BiomeSource &, class Random &, class ChunkPos const &, class Vec3 const &, class Vec3 const &, int, int, int, int, int, int, float, float, class gsl::span) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_UNDERWATERCANYONFEATURE #endif };