// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA
// Add include headers & pre-declares
#include "CompoundTag.hpp"

#undef BEFORE_EXTRA

class Block {

#define AFTER_EXTRA
    // Add new members to class
public:
    LIAPI static Block* create(const string& str, unsigned short tileData);
    LIAPI static Block* create(CompoundTag* nbt);

    LIAPI string getTypeName() const;
    //LIAPI int getId() const;
    LIAPI unsigned short getTileData();
    LIAPI std::unique_ptr<CompoundTag> getNbt();
    LIAPI bool setNbt(CompoundTag* nbt);
    LIAPI unsigned int const & getRuntimeId() const;

    inline bool operator==(class Block const& a2) const {
        __int64 v2; // r8
        __int64 v3; // rax
        v2 = *(__int64*)(this + 16);
        if (!v2 || (v3 = *(__int64*)(&a2 + 16)) == 0)
            return false;
        return v2 == v3 && *(unsigned short*)(this + 8) == *(unsigned short*)(&a2 + 8);
    }

    inline bool operator!=(class Block const& a2) const {
        __int64 v2; // r8
        __int64 v3; // rax

        v2 = *(__int64*)(this + 16);
        if (!v2 || (v3 = *(__int64*)(&a2 + 16)) == 0)
            return false;
        return v2 != v3 || *(unsigned short*)(this + 8) != *(unsigned short*)(&a2 + 8);
    }

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_BLOCK
public:
    class Block& operator=(class Block const &) = delete;
    Block(class Block const &) = delete;
    Block() = delete;
#endif

public:
    /*0*/ virtual ~Block();
    /*1*/ virtual enum BlockRenderLayer getRenderLayer() const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_BLOCK
#endif
    MCAPI class Block const & copyState(class Block const &, class ItemState const &) const;
    MCAPI enum CreativeItemCategory getCreativeCategory() const;
    MCAPI class BlockLegacy const & getLegacyBlock() const;
    MCAPI bool hasState(class ItemState const &) const;
    MCAPI bool isSolidBlockingBlock() const;
    MCAPI bool isSolidBlockingBlockAndNotSignalSource() const;
    MCAPI class Block const & keepState(class ItemState const &) const;
    MCAPI void spawnResources(class BlockSource &, class BlockPos const &, std::vector<class Item const *> *, float, int, bool) const;
    MCAPI std::string toDebugString() const;
    MCAPI static std::string const BLOCK_DESCRIPTION_PREFIX;

//protected:
    MCAPI void buildSerializationId(unsigned int);

protected:

};