// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "GameRule.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class GameRules { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_GAMERULES public: class GameRules& operator=(class GameRules const &) = delete; GameRules(class GameRules const &) = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_GAMERULES #endif MCAPI GameRules(); MCAPI std::unique_ptr createAllGameRulesPacket() const; MCAPI void deserializeRules(class GameRulesChangedPacketData const &); MCAPI bool getBool(struct GameRuleId) const; MCAPI int getInt(struct GameRuleId) const; MCAPI class GameRule const * getRule(struct GameRuleId) const; MCAPI void getTagData(class CompoundTag const &); MCAPI struct GameRuleId nameToGameRuleIndex(std::string const &) const; MCAPI void setMarketplaceOverrides(); MCAPI std::unique_ptr setRule(struct GameRuleId, bool, bool, bool *, bool *, class GameRule::ValidationError *); MCAPI void setTagData(class CompoundTag &) const; MCAPI ~GameRules(); MCAPI static int const MAX_FUNCTIONCOMMANDLIMIT; //private: MCAPI class GameRule & _registerRule(std::string const &, struct GameRuleId); MCAPI void _registerRules(); MCAPI std::unique_ptr _setRule(struct GameRuleId, union GameRule::Value, enum GameRule::Type, bool, bool *, bool *, class GameRule::ValidationError *); private: };