// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Json.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class LootPool { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LOOTPOOL public: class LootPool& operator=(class LootPool const &) = delete; LootPool(class LootPool const &) = delete; LootPool() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LOOTPOOL #endif MCAPI void addRandomItems(std::vector &, class Random &, class LootTableContext &); MCAPI void deserialize(class Json::Value); //protected: MCAPI void addRandomItem(std::vector &, class Random &, class LootTableContext &); protected: };