#pragma once #include "APIHelp.h" //////////////////// Classes //////////////////// class Player; class DeviceClass : public ScriptClass { private: ActorUniqueID id; bool isValid = true; public: explicit DeviceClass(Player* p) : ScriptClass(ScriptClass::ConstructFromCpp{}) { setPlayer(p); } void setPlayer(Player* player); Player* getPlayer(); static Local newDevice(Player* p); Local getIP(); Local getAvgPing(); Local getAvgPacketLoss(); Local getLastPing(); Local getLastPacketLoss(); Local getOs(); Local getServerAddress(); Local getClientId(); }; extern ClassDefine DeviceClassBuilder;