// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Actor.hpp" #include "Slime.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class LavaSlime : public Slime { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LAVASLIME public: class LavaSlime& operator=(class LavaSlime const &) = delete; LavaSlime(class LavaSlime const &) = delete; LavaSlime() = delete; #endif public: /*1*/ virtual void reloadHardcoded(enum Actor::InitializationMethod, class VariantParameterList const &); /*7*/ virtual ~LavaSlime(); /*30*/ virtual void __unk_vfn_30(); /*54*/ virtual void __unk_vfn_54(); /*61*/ virtual void __unk_vfn_61(); /*68*/ virtual bool isInLava() const; /*76*/ virtual void __unk_vfn_76(); /*80*/ virtual float getBrightness(float) const; /*81*/ virtual void __unk_vfn_81(); /*88*/ virtual void __unk_vfn_88(); /*90*/ virtual void __unk_vfn_90(); /*96*/ virtual bool isOnFire() const; /*98*/ virtual void __unk_vfn_98(); /*100*/ virtual void __unk_vfn_100(); /*121*/ virtual void __unk_vfn_121(); /*169*/ virtual void __unk_vfn_169(); /*182*/ virtual void __unk_vfn_182(); /*206*/ virtual void __unk_vfn_206(); /*207*/ virtual void __unk_vfn_207(); /*228*/ virtual void __unk_vfn_228(); /*231*/ virtual void __unk_vfn_231(); /*238*/ virtual void __unk_vfn_238(); /*246*/ virtual void __unk_vfn_246(); /*257*/ virtual void __unk_vfn_257(); /*282*/ virtual bool checkSpawnRules(bool); /*290*/ virtual void __unk_vfn_290(); /*300*/ virtual void __unk_vfn_300(); /*305*/ virtual int getArmorValue(); /*332*/ virtual void __unk_vfn_332(); /*337*/ virtual void jumpFromGround(); /*348*/ virtual void __unk_vfn_348(); /*350*/ virtual bool canDealDamage(); /*354*/ virtual bool doPlayLandSound(); /*357*/ virtual void decreaseSquish(); /*358*/ virtual std::unique_ptr createChild(int); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LAVASLIME #endif };