#include #include #include #include #include #include Mob* Spawner::spawnMob(Vec3& pos, int dim, std::string name) { try { if (name.find("minecraft:") == 0) name = name.substr(10); Vec3 vec{pos.x, pos.y, pos.z}; ActorDefinitionIdentifier identifier(name); return spawnMob(*Level::getBlockSource(dim), identifier, nullptr, vec, 0, 1, 0); } catch (...) { return nullptr; } } ItemActor* Spawner::spawnItem(Vec3& pos, int dim, ItemStack* item) { try { Vec3 vec{pos.x, pos.y, pos.z}; ItemActor* ac = spawnItem(*Level::getBlockSource(dim), *item, nullptr, vec, 0); return ac; } catch (...) { return nullptr; } }