// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class ActorParticleEffectEvent {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORPARTICLEEFFECTEVENT
public:
    class ActorParticleEffectEvent& operator=(class ActorParticleEffectEvent const &) = delete;
    ActorParticleEffectEvent(class ActorParticleEffectEvent const &) = delete;
    ActorParticleEffectEvent() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORPARTICLEEFFECTEVENT
#endif
    MCAPI ActorParticleEffectEvent(class ActorParticleEffectEvent &&);
    MCAPI class ActorParticleEffectEvent & operator=(class ActorParticleEffectEvent &&);
    MCAPI ~ActorParticleEffectEvent();

};