// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA // Add include headers & pre-declares #include "BlockActorDataPacket.hpp" class Block; class Container; class CompoundTag; class BlockSource; #undef BEFORE_EXTRA class BlockActor { #define AFTER_EXTRA // Add new members to class public: LIAPI bool refreshData(); LIAPI bool refreshData(BlockSource* bs); LIAPI std::unique_ptr getNbt(); LIAPI bool setNbt(CompoundTag* nbt); LIAPI bool setNbt(CompoundTag* nbt, BlockSource* bs); static unsigned int getBlockEntityType(Block* block); inline void setChanged(){ //EndGatewayBlockActor::teleportEntity Line115 dAccess(this) = 1; } inline BlockPos const & getPosition() const{ //EndGatewayBlockActor::teleportEntity Line114 return dAccess(this,44); }; inline enum BlockActorType getType(){ //FlowerPotBlock::playerWillDestroy Line16 return dAccess(this,21); } inline std::unique_ptr getServerUpdatePacket(BlockSource &bs){ return _getUpdatePacket(bs); }; #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BLOCKACTOR public: class BlockActor& operator=(class BlockActor const &) = delete; BlockActor(class BlockActor const &) = delete; BlockActor() = delete; #endif public: /*0*/ virtual ~BlockActor(); /*1*/ virtual void load(class Level &, class CompoundTag const &, class DataLoadHelper &); /*2*/ virtual bool save(class CompoundTag &) const; /*3*/ virtual bool saveItemInstanceData(class CompoundTag &); /*4*/ virtual void saveBlockData(class CompoundTag &, class BlockSource &) const; /*5*/ virtual void loadBlockData(class CompoundTag const &, class BlockSource &, class DataLoadHelper &); /*6*/ virtual void onCustomTagLoadDone(class BlockSource &); /*7*/ virtual void tick(class BlockSource &); /*8*/ virtual bool isFinished(); /*9*/ virtual void onChanged(class BlockSource &); /*10*/ virtual bool isMovable(class BlockSource &); /*11*/ virtual bool isCustomNameSaved(); /*12*/ virtual void onPlace(class BlockSource &); /*13*/ virtual void __unk_vfn_13(); /*14*/ virtual void onRemoved(class BlockSource &); /*15*/ virtual void triggerEvent(int, int); /*16*/ virtual void clearCache(); /*17*/ virtual void __unk_vfn_17(); /*18*/ virtual float getShadowRadius(class BlockSource &) const; /*19*/ virtual bool hasAlphaLayer() const; /*20*/ virtual class BlockActor * getCrackEntity(class BlockSource &, class BlockPos const &); /*21*/ virtual void getDebugText(std::vector &, class BlockPos const &); /*22*/ virtual std::string const & getCustomName() const; /*23*/ virtual std::string const & getFilteredCustomName(class UIProfanityContext const &); /*24*/ virtual std::string getName() const; /*25*/ virtual void setCustomName(std::string const &); /*26*/ virtual std::string getImmersiveReaderText(class BlockSource &); /*27*/ virtual int getRepairCost() const; /*28*/ virtual class PistonBlockActor * getOwningPiston(class BlockSource &); /*29*/ virtual void __unk_vfn_29(); /*30*/ virtual void __unk_vfn_30(); /*31*/ virtual float getDeletionDelayTimeSeconds() const; /*32*/ virtual void __unk_vfn_32(); /*33*/ virtual void __unk_vfn_33(); /*34*/ virtual std::unique_ptr _getUpdatePacket(class BlockSource &); /*35*/ virtual void _onUpdatePacket(class CompoundTag const &, class BlockSource &); /*36*/ virtual bool _playerCanUpdate(class Player const &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BLOCKACTOR MCVAPI class Container * getContainer(); MCVAPI class Container const * getContainer() const; MCVAPI void onChunkLoaded(class LevelChunk &); MCVAPI void onChunkUnloaded(class LevelChunk &); MCVAPI void onMove(); MCVAPI void onNeighborChanged(class BlockSource &, class BlockPos const &); #endif MCAPI BlockActor(enum BlockActorType, class BlockPos const &, std::string const &); MCAPI static void initBlockEntities(); MCAPI static class std::shared_ptr loadStatic(class Level &, class CompoundTag const &, class DataLoadHelper &); MCAPI static void setId(enum BlockActorType, std::string const &); //protected: MCAPI void _resetAABB(); //private: protected: private: MCAPI static class std::map, class std::allocator>> mClassIdMap; MCAPI static class std::map, class std::allocator>> mIdClassMap; };