// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #include "math.h" namespace glm{ template struct tmat3x3{ tmat3x3() = delete; tmat3x3(tmat3x3 const&) = delete; tmat3x3(tmat3x3 const&&) = delete; }; } #undef BEFORE_EXTRA class Facing { #define AFTER_EXTRA enum Name; enum Rotation; public: static int convertYRotationToFacingDirection(float yRotation){ int cardinalDirection = (int)floor(((4.0 * yRotation)/360.0)+0.5) & 3; void* Facing_Plane_HORIZONTAL = dlsym("?HORIZONTAL@Plane@Facing@@2V?$vector@EV?$allocator@E@std@@@std@@A"); return dAccess(Facing_Plane_HORIZONTAL,cardinalDirection); } #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_FACING public: class Facing& operator=(class Facing const &) = delete; Facing(class Facing const &) = delete; Facing() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_FACING #endif MCAPI static class std::array, 6> const ALL_EXCEPT; MCAPI static class std::array, 6> const ALL_EXCEPT_AXIS_Y; MCAPI static std::vector const ALL_FACES; MCAPI static enum Facing::Name const BY2DDATA[]; MCAPI static enum Facing::Name const DIRECTIONS[]; MCAPI static class BlockPos const DIRECTION[]; MCAPI static class Vec3 const NORMAL[]; MCAPI static unsigned char const OPPOSITE_FACING[]; MCAPI static int const STEP_X[]; MCAPI static int const STEP_Y[]; MCAPI static int const STEP_Z[]; MCAPI static unsigned char fromVec3(class Vec3 const &); MCAPI static unsigned char getOpposite(unsigned char); MCAPI static struct glm::tmat3x3 getRotationMatrix(unsigned char, enum Facing::Rotation); MCAPI static int getStepX(unsigned char); MCAPI static int getStepY(unsigned char); MCAPI static int getStepZ(unsigned char); MCAPI static unsigned char rotateFaceAroundGivenFace(unsigned char, unsigned char, enum Facing::Rotation); MCAPI static class gsl::basic_string_span toString(unsigned char); };